VeCTorizing human models 

When it comes to my workflow on vectors, face-shaping usually comes first, then onto the rest of the body, and eventually facial expressions.

It all begins with examining a person’s face and the outfit. Sometimes it doesn’t hurt to add new patterns and geometric shapes to clothing or body. Whatever it is, whatever it takes to harmonize the composition and colour combinations.

Editorial Styling

SQSP Magazine

203 Issue